Showing posts with label IG Army List. Show all posts
Showing posts with label IG Army List. Show all posts

Friday, June 4, 2010

PBI 1.75k List

Aaaand the PBI list makes its appearance.

It's not balanced or anything. The original list I made was illegal so I had to make some last minute changes. My original concept was to have 2 Company Command Squads issuing orders fast and furious while 2 Lord Commissars stand around and let the orders get through with their 6 inch leadership bonus.

With multiple HWTs and Infantry Squads standing in line, this means that any vehicles coming into sight becomes targets for Bring It Down! and the not-so-squishies that disembark from them comes under FRFSRF.

Realising that I'm restricted to 2 HQ puts paid to that concept.

So here's the revised list made on the fly (and used against YC's BA):

HQ -

Company Command Squad
Master of Ordnance (he instils fear in others)
Officer of the Fleet (to delay opponent reserves from coming in and give me more time to chew existing units up.)
Bodyguards x2 (to eat wounds)

Lord Commissar

Troops -

Platoon Command Squad Alpha

Infantry Squad x3
Heavy Weapon Team with Lascannons x3

Platoon Command Squad Beta

Infantry Squad x2
Heavy Weapon Team with Lascannons x3
Conscripts Squad with +30. (total 50 Conscripts on table)

Heavy Support -

Leman Russ Battle Tank with Lascannon x2

Which comes to a total of 1.68k pts. So I miscalculated (again) and forgot about the points for the dropped Lord Commissar.

The concept for this army is massed HWT and massed troops bubblewrapping.
There's a total of 6 HWT and that's 18 lascannons deployed on the field. At a rate of 2 HWTs dying per turn, it takes 3 turns of shooting/killing to deplete my lascannons. This gives me at least 2 turns of 2 Bring It Down! to stop enemy vehicles.

The Infantry Squads is used to bubble wrap objectives, HWTs and basically make a nuisance of themselves. If it is a KP mission, they combine squads to deny KP. If it is an objective mission, they are 5 scoring units by themselves.

The Lord Commissar is ideally to be placed within 6 inches of 3 HWTs. (4 if the terrain suits me.). He provides a leadership of 10 to any orders being issued to them and a leadership of 10 in case they need to take morale checks from shooting losses.
The Company Commander has a Command Range of 12 inch, so he is also nearby and has enough range to issue orders to 2 of these 3 HWTs.
The 3 HWTs need not be able to see the same target, since only 2 of them get Bring It Down! anyway.

The other 3 HWTs are placed where they are needed to add some Str 9 AP 2 firepower to the local firefight.

The Conscripts is the interesting part of the equation. Their original design is to eat wounds. For the Lord Commissar. This is acheived by them standing in 1 single line at the back, with 1 snaking line leading all the way to the Lord Commissar. Any shots/templates that comes the Lord Commissar's way gets diverted to the guy on the end of the toga line. It's a glorious death I heard.

It'll take time to use this list properly, and definitely time to deploy this list on the board (hehe).

Wednesday, May 26, 2010

IG 1750 list

This is a new 1750 pt list that I've been knocking around for a bit.

I dropped the special character and dropped counter-assault component of the old list in favour of more shooting in the form of troop choices.

HQ

Command Squad
Master of Ordnance (you guys missed him yet? =D)
Chimera

Troop

Veteran Squad with 3 Meltagun
Chimera

Veteran Squad with 3 Meltagun
Chimera

Platoon Command Squad
Autocannon Heavy Weapon

Infantry Squad

Infantry Squad

Heavy Weapon Team with 3 Lascannon

Heavy Weapon Team with 3 Lascannon

Fast Attack

Armoured Sentinels x2
Plasma Cannon x2

Banewolf with Multi-Melta x2
Dozerblade x2

Heavy Support

Leman Russ Battle Tank with Lascannon

Leman Russ Battle Tank with Lascannon

Elites

Psyker Battle Squad with 5 additional Psykers
Chimera


Psykers is the new thing to try for this list, 165 pts that is easily converted into other "to-try" things.

I dropped the 3rd Veteran Melta squad, the Scout Sentinels with Lascannons and 1 Plasma A.Sentinel to bring in 2 Infantry Squads (for scoring and cos they are compulsory for a Infantry Platoon) and 2 Lascannon HW Teams (the real meat).

Rather than 3 Scout Sentinels for Mecheezto's chewing, I give 6 Lascannons spread over 2 targets. Less melting available, but I boost my long range AP2 shooting.

Master of Ordnance makes a reappearance, now inside a Chimera's protective shell. He seldom makes his points back (due to the long distance shifting of the large blast template...) but he offers a very tempting target away from the rest of the army. The Chimera he is in is not for movement but rather, protection. You can prevent him from shooting by shaking the Chimera, but any shots directed at a AV12 is one that is not aiming my other squishies.

Even a Land Raider should beware the 2 Lascannon HW teams with the Bring It Down! order.

The 2 LRBT are outfitted with 1 Lascannon each to add more Str 9 AP2 goodness in gunning down the Space Marines as they come.

Thursday, May 20, 2010

IG 1.75k w/ Col Straken

A new list that I created based on my previous IG mech-assault list.

It drops the techpriest and downgrades the LR: Executioner to bring in Straken and another Mechanized Veteran Squad.

HQ

Company Command Squad with Col Straken, Combat Medic (FnP), 2 Bodyguards, 2 Meltaguns.
Chimera Dedicated Transport

Troops

Veteran Squad with 3x Meltagun
Chimera

Veteran Squad with 3x Meltagun
Chimera

Veteran Squad with 3x Meltagun
Chimera

Fast Attack

Scout Sentinel x3
Lascannon x3

Armoured Sentinel x3
Plasma Cannon x3

Banewolf x2
Melta-cannon x2
Dozerblade x2

Heavy Support

LRBT

LRBT

The idea is for 2 Veteran Squads to move hand in hand to push forward with Col Straken as a counter-assaulting support. 3 Sentinels (which 3 depends on situation) will move in tandem.

LRBTs are to hang back in a corner somewhere and drop templates. Not as scary as a LR:Exe but they should attract their fair share of animosity.

Banewolf will as always start in reserve and then move to plug any gaps along the line.