Sunday, May 30, 2010

Wargames History - Traitor Guard edition

Since YC (crazyrat) wrote his story about how he was inducted into the wargaming industry, I guess it would make a good idea to write a bit also, to share with each of us our own background.

I have to confess that I have always been a gamer (though not exactly the tabletop type).
It has always been my destiny to spend countless hours huddled, forming big armies and dreaming of epic battles.

My drop into the rabbit hole that leads to the fantasical world of wargaming started at a tender age of six, through an impulsive buy by my father while out for dinner one night as a family.

It was a packet of toy soldiers.

These soldiers were the normal WW2 toy soldiers you see once in a while, hanging by the packet or with a cardboard base (as mine was), colour coded in different countries. They are 1/72 size. Mine was divided into 6 countries, some 160 in strength total. I still have them with me, packed in a bag.

I spent countless sleepless hours in primary school with my plasticine, forming them into big models with toothpicks as either spears or guns.

As I entered secondary school, I stumbled upon the computer. Namely the Koei historical simulation series (RoTK, L'Empereur). Gone are the battles where twenty soldiers duked it out. An entire empire of armies led by renown generals are now at my disposal. My obsession with large armies continued with the Civ games by Sid Meier.

Even as I had deviated from miniatures into the virtual, I had continued my collection of 1/72 models. I knew this store in Katong Shopping Centre that sells models from my childhood times. It is presently still there. It is from this store that I grew my 1/72 army when my spending power increased, from knights to celtic warriors and napoleonic troops guarding artillery batteries (they number now in the 600s).

But Fate still has the last laugh. I met Daniel (The Beardy One) while serving NS as our offices were near each other. Chance has it that I met him again, in NUS, when I stumbled upon him in the same lecture hall. We began our reacquaintance. I mentioned to him one day about this new store in Katong that sells Warhammer Fantasy, the new GW store in Plaza Singapura and how I would like to one day game. It was then that he revealed that he played WHF before as a dwarf. My fate as a wargamer is sealed.

I browsed through the selection in the GW store, and finally decided to take on the mantle of a Dark Elf (6th Ed). My first GW buy was the Druchii Army Book and a box of 16 Spearmen.

I started my Dark Elf Army and never looked back, despite severe trauma in Daniel's hands (I still hold grudges against the Dwarven Gunline). Fate continues its IF rolls such that one day, I was playing with Daniel in one of the Engin Faculty tutorial rooms when Chan saw us one day. I think he was every bit surprised to see 2 Fantasy players playing using 6 desks as the battleground.

I met YC's Skavens and then was introduced to Raymond's Elves. It was also there that I met Yanxian and Sam. We began to game regularly at their place until they moved.

I continued gaming with Daniel and Sam with battles hosted in a variety of locations (floor gaming was my specialty since I did not have a table big enough for the board at my house). Then YC joined us back to game at Kenny's place and then over at his side.

I was the last person to enter 40k as I liked my spears and swords. But I finally did join as a IG as I liked the notion of tank armies plowing through the battlefield (my army lists is a hint).

YC introduced Defu to us and our gaming continues.

Will I still be gaming in 10 years time? You bet.
I will continue to battle, parley and beg with the dice gods years from now.

Wargaming is in my blood, my soul.

JaeRoler here, signing out.

Saturday, May 29, 2010

2k BA/IG vs BA/SW

As promised, the links to the photos taken of the Battle Missions game.

You can read the ramblings in the captions.

After-Action Thoughts :

SW is reasonably frustrated with his inability to inflict KPs. IG came in first turn to pummel the unit that is most reasonably poised to strike and then proceeded to eat up the SW units that were spread around and approaching piecemeal. His armour/invul saves were also exceedingly poor with many 3+ invul saves fluffed.

The terrain and deployment rules forced many units to come within melta range of each other very fast.

SW's army list is ill-suited for such Missions. Would have worked as the Attacker.

Daniel's assault marines were stuck inside an immob Rhino for most of the game and did not get near enough action.

YC's BA were baited by Daniel's BA and spent most of their time in top left (my pov) corner stomping their fellow BAs into the ground. they did not manage to disturb IG lines.


Another Glorious Day Of Blood And Gore
As you might have guessed it, there was another day of bloodied fields and darkened skies.
4 of us gathered round in the usual place for a gaming session.
We decided to play a game of Battle Mission of 2v2, 1k for each player.
We designed our lists first, then rolled to see who pairs with who, missions, and deployment.
I (Traitor Guards) paired with Daniel (Traitor Blood Angels) against YC (Blood Angels) and Defu (Space Wolves). I and Daniel decided on Space Marines Battle Missions and Daniel rolled to get Surprise Attack. YC and Defu deploys first and we will come in from the edge of table. It is a KP mission.

IG Army : HQ - Command Squad
Troops - Veteran Squad with 3 Meltaguns in Chimera
Troops - Veteran Squad with 3 Meltaguns in Chimera
Fast Attack - 2 Banewolfs with Multi-Melta and Dozerblades
Heavy Support - 2 LR Battle Tanks with Lascannon

Daniel's Blood Angels : HQ - Reclusiarch

Troops - 10 men Assault Squad in Rhino

Troops - 5 men Death Coy in Razorback

Fast Attack - 3 Men Scout Assault Bike

Elites - 6 Vanguard Veterans

Heavy Support - Baal Predator

Defu's Space Wolves

I didn't capture YC's Blood Angels.

Wednesday, May 26, 2010

IG 1750 list

This is a new 1750 pt list that I've been knocking around for a bit.

I dropped the special character and dropped counter-assault component of the old list in favour of more shooting in the form of troop choices.


Command Squad
Master of Ordnance (you guys missed him yet? =D)


Veteran Squad with 3 Meltagun

Veteran Squad with 3 Meltagun

Platoon Command Squad
Autocannon Heavy Weapon

Infantry Squad

Infantry Squad

Heavy Weapon Team with 3 Lascannon

Heavy Weapon Team with 3 Lascannon

Fast Attack

Armoured Sentinels x2
Plasma Cannon x2

Banewolf with Multi-Melta x2
Dozerblade x2

Heavy Support

Leman Russ Battle Tank with Lascannon

Leman Russ Battle Tank with Lascannon


Psyker Battle Squad with 5 additional Psykers

Psykers is the new thing to try for this list, 165 pts that is easily converted into other "to-try" things.

I dropped the 3rd Veteran Melta squad, the Scout Sentinels with Lascannons and 1 Plasma A.Sentinel to bring in 2 Infantry Squads (for scoring and cos they are compulsory for a Infantry Platoon) and 2 Lascannon HW Teams (the real meat).

Rather than 3 Scout Sentinels for Mecheezto's chewing, I give 6 Lascannons spread over 2 targets. Less melting available, but I boost my long range AP2 shooting.

Master of Ordnance makes a reappearance, now inside a Chimera's protective shell. He seldom makes his points back (due to the long distance shifting of the large blast template...) but he offers a very tempting target away from the rest of the army. The Chimera he is in is not for movement but rather, protection. You can prevent him from shooting by shaking the Chimera, but any shots directed at a AV12 is one that is not aiming my other squishies.

Even a Land Raider should beware the 2 Lascannon HW teams with the Bring It Down! order.

The 2 LRBT are outfitted with 1 Lascannon each to add more Str 9 AP2 goodness in gunning down the Space Marines as they come.

A Traitor not a Painter

I wanted to use Field Grey as the basis for my clone trooper armies (well...those IG guardsmen do come from the same mould don't they?) like the WW2 germans.

However, the helmet and armour is now a problem. What to use to match the Field Grey uniform?

Monday, May 24, 2010

Leman Russ...

I realised (and keeps forgetting) that I can fire 2 weapons off a Leman Russ that has moved at combat speed.

Which means that my Leman Russ with Lascannon/some-other-weapon should be making a comeback soon.

On a un-related note, there's something I want to try against Krom's wolves. Should be fun.

Thursday, May 20, 2010

IG vs BA 1.75k After Action Report

2nd game I played against our resident rat's BA list (with macheezeto powah!).

The list I'm using is the Col Straken mech list.

Mission Type : Seize Ground

Number of Objectives : 5

Deployment : Dawn of War
(all flank annotations are from my pov)

Deployment Phase :

IG : Deployed 1 Veteran Squad inside white building in centre, commanding both 2nd and 3rd floor. 2nd Veteran Squad in Chimera deployed beside forest in right flank.

BA : Mephisto deployed at forest in left flank together with a Death Coy unit in Rhino.

1st Turn :

IG came in 2 LRBT, Scout Sentinels and 1 empty Chimera on the left to shoot at Mephisto.
Col Straken in Chimera and another Vet in Chimera came in between the white centre building and the forest on the right. 3 Armoured Sentinels deployed behind them.
1st Round of shooting came and went with the entire IG force peering into the Darkness and seeing nothing.

BA pushed Mephisto down towards the Scout Sentinels (taking 1 wound for failing psyker test) and the DC Rhino pushed towards the white building objective. Dreadnought dropped in BA half and moved behind the right building to take cover. LRR came in on the right. Razorback came in the centre and tried to shoot the Chimeras. Mephisto fleeted and ate 1 Scout Sentinel for breakfast.

2nd Turn :

IG Veteran Squad in objective building melted open DC Rhino and exposed the goodies inside. 2 LRBTs and 3 Armoured Sentinels with Plasma Cannon began laying 5 templates on the DC. The Sun shined, the Emperor went to sleep and all 5 templates rolled hit. 13 hits, and DC found itself down to half strength. Mephisto finished off the rest of the Scout Sentinels and decided to have LRBTs for lunch. *buuuurp*

BA pushed DC towards objective building and Mephisto rattled the first LRBT. LRR sped down the right flank and Dreadnought came out of hiding to support. Razorback moved towards the left flank to have an unhindered TLLC shot against the 2nd LRBT.

3rd Turn :

IG Banewolfs came in from reserves and flamed the DC. FRFSRF from white objective Vets saw the DC melted to 1 guy left. Mephisto flexed and the 1st LRBT exploded.

BA Mephisto assaulted the Banewolfs, dealing 1 shaken and 2 Weapon destroyed. 1 Banewolf is now weaponless. Surviving DC with Inferno Pistol exploded the 2nd LRBT. LRR cut into IG right flank, deposited its Termies and they proceeded to immob/wep destroyed the Chimera guarding the flank. Dreadnought assaulted the 2nd Chimera in the center and immobed it.

4th Turn :

IG Banewolfs skipped its way out of danger, failing the first DT roll but passing the second (Dozerblades!). Veteran Squads poured out of the immobed Chimeras. Dreadnought was melted into a wreck by the Vets with meltas. 2nd Vets and 3 Armoured Sentinels melted/templated away at the Termies but only scored 1 kill (Storm Shield saved 4 out of 5 AP1/2 wounds). White objective vets melted Mephisto down to 2 wounds.

BA Mephisto decided to feast on Vets for dinner. Termies assaulted the 2nd Vet Squad and chewed them out, leaving 1 surviving Sergeant to run for his life. LRR blasted the last Vet Squad scoring 4 kills. They fled.

5th Turn :

IG Armoured Sentinels continued templating away at the Termies but failed to score kills due to Storm Shield. Col Straken's Squad hammered away at Mephisto and brought him down to 1 wound. Banewolf finally melted the last DC. Chimera on left flank tried to ram the Razorback but failed to score.

BA Assault Squad came out of Razorback and assaulted Chimera. 2nd Assault Squad started to move out of hiding and claimed 1 objective. Termies assaulted the Armoured Sentinels and wrecked one. LRR continued its rampage against the last Vet Squad, flaming them into oblivion. Mephisto cratered Col Straken's Chimera and assaulted him in the same turn. 3 Vets died but Straken crushed Mephisto's skull in one death grip.

Last IG scoring unit lost.

6th Turn (game continued) :

IG Col Straken assaulted Termies, taking one down but failing to eat more due to Storm Shield. Banewolf tried to melta Razorback but missed.

BA Termies exploded 1 more Armoured Sentinel. Resulting explosion killed Col Straken.

It was decided to end the game at this point as IG has zero scoring units left and could not muster enough power to challenge the 1 objective claimed by BA.

BA 1 IG 0

IG 1.75k w/ Col Straken

A new list that I created based on my previous IG mech-assault list.

It drops the techpriest and downgrades the LR: Executioner to bring in Straken and another Mechanized Veteran Squad.


Company Command Squad with Col Straken, Combat Medic (FnP), 2 Bodyguards, 2 Meltaguns.
Chimera Dedicated Transport


Veteran Squad with 3x Meltagun

Veteran Squad with 3x Meltagun

Veteran Squad with 3x Meltagun

Fast Attack

Scout Sentinel x3
Lascannon x3

Armoured Sentinel x3
Plasma Cannon x3

Banewolf x2
Melta-cannon x2
Dozerblade x2

Heavy Support



The idea is for 2 Veteran Squads to move hand in hand to push forward with Col Straken as a counter-assaulting support. 3 Sentinels (which 3 depends on situation) will move in tandem.

LRBTs are to hang back in a corner somewhere and drop templates. Not as scary as a LR:Exe but they should attract their fair share of animosity.

Banewolf will as always start in reserve and then move to plug any gaps along the line.

Initial Post

Since I don't have author's privilege at YC's blog yet, I suppose I could just start a new blog (since I don't have one) and then post the report here.

This could also serve as the place where I muse over new crazy army lists (hehe).

I don't see the need to restrict it to strictly warhammer stuffs so there may be posts regarding other things in life.